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You actually don't own the games you’re purchasing. You rent them.


Papusan

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You actually don't own the games you’re purchasing. You rent them. Exactly same as in the old days when you rented video movies in the video-stores in the old days. So stop saying it's an bargain purchase if you find a cheap game key. You only have it on loan until the greedy companies throw the game features down the drain.

 

Do you own or rent your games bro @Mr. Fox @ryan

 

When will everything you buy in any stores or on the web be seen as a license/rented item? The future seems grim. 

 

Potential problems surrounding digital sales of games in particular have begun to receive more attention recently, not least here at SweClockers where Fredrik Eriksson recently requested legal requirements to preserve old games.

Steam now explicitly states you don't own the digital games you're buying

In clear terms, Steam wants you to know that you're actually buying a "license" to access its digital content.

 

Some digital services are already adapting to the new regulations, which aren’t set to be enforced until next year. Steam is one such company, having already implemented a change in the Steam storefront that explicitly notifies customers that they’re purchasing “a license for the product on Steam” and don’t actually own the game outright.

 

And they need to protect their profits at all costs.... The more greedy publishers, game stores and developers become... Expect more piracy.  

 

Piracy can reduce sales revenues by 20%, a sizable loss for publishers and developers

Read more: https://www.tweaktown.com/news/101036/piracy-can-reduce-sales-revenues-by-20-sizable-loss-for-publishers-and-developers/index.html

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A nasty-finger salute goes out to all companies that behave in this manner, which is most of them. I wish them all only the worst of everything. May tragedies await them at every turn and financial hardships be with them at all times. Our lives without them in it would be a blessing.

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My personal policy regarding this matter is to buy the games I want so it pays the devleopers who wrote the game, then I download a cracked version that I can play forever (if necessary) and add that to my vault of offline backups.

 

No moral issue here since I already paid for the game. I'm simply downloading a backup copy that will work forever. As a game dev myself, I have absolutely no problem with people doing that with my games. Fortunately not all games have DRM, so this process isn't necessary for all games.

 

I don't use DRM on my games and never will. It doesn't even prevent piracy so why bother? People who don't want to buy things will never pay for that item. No reason to make things harder for everyone else. DRM is more of a headache than it's worth as it negatively affects honest customers.

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On 10/13/2024 at 3:52 PM, Clamibot said:

My personal policy regarding this matter is to buy the games I want so it pays the devleopers who wrote the game, then I download a cracked version that I can play forever (if necessary) and add that to my vault of offline backups.

 

No moral issue here since I already paid for the game. I'm simply downloading a backup copy that will work forever. As a game dev myself, I have absolutely no problem with people doing that with my games. Fortunately not all games have DRM, so this process isn't necessary for all games.

 

I don't use DRM on my games and never will. It doesn't even prevent piracy so why bother? People who don't want to buy things will never pay for that item. No reason to make things harder for everyone else. DRM is more of a headache than it's worth as it negatively affects honest customers.

 

I go the opposite way. Borrow a game I "might" like from my friend with an eyepatch....If Im still enjoying playing after a couple of days I buy it.

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10 hours ago, Eban said:

 

I go the opposite way. Borrow a game I "might" like from my friend with an eyepatch....If Im still enjoying playing after a couple of days I buy it.

 

Haha yeah that's a good approach in the absence of demos. This really highlights the importance of demos, and I'm not really sure why those mostly went away.

After my boss decided we should start offering demos for our games, we got a significant bump in sales. It didn't even require that much effort to make the demos.

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1 hour ago, Clamibot said:

 

Haha yeah that's a good approach in the absence of demos. This really highlights the importance of demos, and I'm not really sure why those mostly went away.

After my boss decided we should start offering demos for our games, we got a significant bump in sales. It didn't even require that much effort to make the demos.

Thats exactly how I feel!

I did a survey for GOG a while ago and said that without a demo version I don't buy a game just on the trailer. I want to test game play.

I think demos went away with magazine (hardcopy) cds :classic_sad:

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