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You actually don't own the games you’re purchasing. You rent them.


Papusan

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You actually don't own the games you’re purchasing. You rent them. Exactly same as in the old days when you rented video movies in the video-stores in the old days. So stop saying it's an bargain purchase if you find a cheap game key. You only have it on loan until the greedy companies throw the game features down the drain.

 

Do you own or rent your games bro @Mr. Fox @ryan

 

When will everything you buy in any stores or on the web be seen as a license/rented item? The future seems grim. 

 

Potential problems surrounding digital sales of games in particular have begun to receive more attention recently, not least here at SweClockers where Fredrik Eriksson recently requested legal requirements to preserve old games.

Steam now explicitly states you don't own the digital games you're buying

In clear terms, Steam wants you to know that you're actually buying a "license" to access its digital content.

 

Some digital services are already adapting to the new regulations, which aren’t set to be enforced until next year. Steam is one such company, having already implemented a change in the Steam storefront that explicitly notifies customers that they’re purchasing “a license for the product on Steam” and don’t actually own the game outright.

 

And they need to protect their profits at all costs.... The more greedy publishers, game stores and developers become... Expect more piracy.  

 

Piracy can reduce sales revenues by 20%, a sizable loss for publishers and developers

Read more: https://www.tweaktown.com/news/101036/piracy-can-reduce-sales-revenues-by-20-sizable-loss-for-publishers-and-developers/index.html

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A nasty-finger salute goes out to all companies that behave in this manner, which is most of them. I wish them all only the worst of everything. May tragedies await them at every turn and financial hardships be with them at all times. Our lives without them in it would be a blessing.

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My personal policy regarding this matter is to buy the games I want so it pays the devleopers who wrote the game, then I download a cracked version that I can play forever (if necessary) and add that to my vault of offline backups.

 

No moral issue here since I already paid for the game. I'm simply downloading a backup copy that will work forever. As a game dev myself, I have absolutely no problem with people doing that with my games. Fortunately not all games have DRM, so this process isn't necessary for all games.

 

I don't use DRM on my games and never will. It doesn't even prevent piracy so why bother? People who don't want to buy things will never pay for that item. No reason to make things harder for everyone else. DRM is more of a headache than it's worth as it negatively affects honest customers.

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On 10/13/2024 at 3:52 PM, Clamibot said:

My personal policy regarding this matter is to buy the games I want so it pays the devleopers who wrote the game, then I download a cracked version that I can play forever (if necessary) and add that to my vault of offline backups.

 

No moral issue here since I already paid for the game. I'm simply downloading a backup copy that will work forever. As a game dev myself, I have absolutely no problem with people doing that with my games. Fortunately not all games have DRM, so this process isn't necessary for all games.

 

I don't use DRM on my games and never will. It doesn't even prevent piracy so why bother? People who don't want to buy things will never pay for that item. No reason to make things harder for everyone else. DRM is more of a headache than it's worth as it negatively affects honest customers.

 

I go the opposite way. Borrow a game I "might" like from my friend with an eyepatch....If Im still enjoying playing after a couple of days I buy it.

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10 hours ago, Eban said:

 

I go the opposite way. Borrow a game I "might" like from my friend with an eyepatch....If Im still enjoying playing after a couple of days I buy it.

 

Haha yeah that's a good approach in the absence of demos. This really highlights the importance of demos, and I'm not really sure why those mostly went away.

After my boss decided we should start offering demos for our games, we got a significant bump in sales. It didn't even require that much effort to make the demos.

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1 hour ago, Clamibot said:

 

Haha yeah that's a good approach in the absence of demos. This really highlights the importance of demos, and I'm not really sure why those mostly went away.

After my boss decided we should start offering demos for our games, we got a significant bump in sales. It didn't even require that much effort to make the demos.

Thats exactly how I feel!

I did a survey for GOG a while ago and said that without a demo version I don't buy a game just on the trailer. I want to test game play.

I think demos went away with magazine (hardcopy) cds :classic_sad:

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On 10/14/2024 at 2:37 PM, Eban said:

Thats exactly how I feel!

I did a survey for GOG a while ago and said that without a demo version I don't buy a game just on the trailer. I want to test game play.

I think demos went away with magazine (hardcopy) cds :classic_sad:

i used to buy a lot of games long time ago for pc i bought several but most of the games i bought were for consoles.

talking about demos i just remember the time rainbow six came out it had a demo of around 600mb i believe 

we had america online provider it was the time of dial up and if you were using internet calls would not get through i think 600mb took me like 2 hours. the funny thing is thats the same time it took my sister in law to reach us to pick her up because the download took that long LOL. and the worst part was that back then there was no doenload resume. i was impressed with rainbow six.

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It should be mandatory that all games include a free demo and built-in benchmark. Then I'd rarely ever buy games. A good number of games I have in my Steam, EA, Epic and Ubisoft libraries were acquired on sale for $25 or less only because they have a benchmark tool and I've never actually played them because they don't interest me in the least. When I do buy games, I always look to see if it is available from GOG first, then download the offline installers. DRM-free is the only way to fly. 

 

I love BF2042, but every time I play it having to temporarily re-enable DSE makes me angry. They need to keep their noses out of our business.

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13 hours ago, Mr. Fox said:

It should be mandatory that all games include a free demo and built-in benchmark. Then I'd rarely ever buy games. A good number of games I have in my Steam, EA, Epic and Ubisoft libraries were acquired on sale for $25 or less only because they have a benchmark tool and I've never actually played them because they don't interest me in the least. When I do buy games, I always look to see if it is available from GOG first, then download the offline installers. DRM-free is the only way to fly. 

 

I love BF2042, but every time I play it having to temporarily re-enable DSE makes me angry. They need to keep their noses out of our business.

and with todays internet speeds it shouldnt be a problem.

the most expensive game i bought was wrestleamnia 2000 for nintendo 64 i think i paid 70 usd when it was released. 

but it was worth it we played alot. we had our fun with it.

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On 11/2/2024 at 2:45 AM, raptorddd said:

and with todays internet speeds it shouldnt be a problem.

the most expensive game i bought was wrestleamnia 2000 for nintendo 64 i think i paid 70 usd when it was released. 

but it was worth it we played alot. we had our fun with it.

I used to buy all kinds of games back in the day.  in the early/mid 80s I was addicted to "quest" games from sierra.  all of those were 79.99 canadian back then. Do the math and its around 202.00 today.  I have all of them stashed away somewhere here.  DIfference is I had floppy disks and later cd copies of these games.  Today, you just have a digital copy and when they see fit, they turn it off.  Just like Apple did with Aperture when I spent 350 bucks on it digitally and they cancelled it.  I had no way to re install the software I purchased.  I was not happy.  One of the reasons I will never purchase another apple PC.  They are famous for charging customers then just cancelling software etc. 

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On 11/12/2024 at 3:31 AM, kojack said:

I used to buy all kinds of games back in the day.  in the early/mid 80s I was addicted to "quest" games from sierra.  all of those were 79.99 canadian back then. Do the math and its around 202.00 today.  I have all of them stashed away somewhere here.  DIfference is I had floppy disks and later cd copies of these games.  Today, you just have a digital copy and when they see fit, they turn it off.  Just like Apple did with Aperture when I spent 350 bucks on it digitally and they cancelled it.  I had no way to re install the software I purchased.  I was not happy.  One of the reasons I will never purchase another apple PC.  They are famous for charging customers then just cancelling software etc. 

aah yes sierra had very good games i had a few from them.

that is expensive.

i have never own an apple product and i might never will.

i hate it too when companies end support too soo.

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