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StarField!! Anyone else excited


cylix

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5 hours ago, cylix said:

Ah no, that news with D4 was fake. There are a lot of players still playing d4, myself included 😄(around 150k-200K daily)

Well thats good news, I hope they keep adding more to the game. I purchased D4 on one of those rare sales but havent played it for more than a few hours. Figured I'd hold off for a bit.

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On 2/12/2024 at 7:58 PM, Reciever said:

Well thats good news, I hope they keep adding more to the game. I purchased D4 on one of those rare sales but havent played it for more than a few hours. Figured I'd hold off for a bit.

 

I still haven't played Starfield yet. I am giving it the CP2077 treatment and waiting a full 6 months+ for patches galore as we've already seen a ton of improvements since launch.

 

I got D4 from a promo when I picked up an RTX card but other interests pulled me away but I do plan on getting back to it. I'm sitting on a level 28 Druid.

 

 

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On 2/12/2024 at 4:07 AM, Etern4l said:

 

Most single-player games lose the majority of their player base within a few months of release. 

 

 

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24 minutes ago, saturnotaku said:

 

Most single-player games lose the majority of their player base within a few months of release. 

 

 

 

True enough (RDR2 seems to be one exception), however, the devil is in the details. Not sure if it makes sense to compare to the overall population of single-player games, however, we could compare to a few reasonably similar open-world AAA titles and look at the absolute number of active players as well (taking time since release as well):

 

StarFlop: https://steamdb.info/app/1716740/charts/#all

Peak 330k, 7k ca. 1/2 year after release

 

CP2077: https://steamdb.info/app/1091500/charts/#all

Peak: 1053k, 28k over 3 years after release

 

RDR2: https://steambase.io/games/red-dead-redemption-2

Peak: 77k, 28k over 4 years after release

 

Fallout 4: https://steamcharts.com/app/377160#All

Peak: 470k, 15k now - 8 years after release

 

 

The data provides very clear evidence of SF strongly underperforming its peers in terms of sustained player interest. 

 

 

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its still a decent title. I also stopped playing it, just lost interest but might give it another go. games need to start pushing the boundary. nothing new, same ole graphics same ole quests, nothing worth writing home about. I hope moving forward we get at least 1 crysis every decade

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3 hours ago, Etern4l said:

 

True enough (RDR2 seems to be one exception), however, the devil is in the details. Not sure if it makes sense to compare to the overall population of single-player games, however, we could compare to a few reasonably similar open-world AAA titles and look at the absolute number of active players as well (taking time since release as well):

 

StarFlop: https://steamdb.info/app/1716740/charts/#all

Peak 330k, 7k ca. 1/2 year after release

 

CP2077: https://steamdb.info/app/1091500/charts/#all

Peak: 1053k, 28k over 3 years after release

 

RDR2: https://steambase.io/games/red-dead-redemption-2

Peak: 77k, 28k over 4 years after release

 

Fallout 4: https://steamcharts.com/app/377160#All

Peak: 470k, 15k now - 8 years after release

 

 

The data provides very clear evidence of SF strongly underperforming its peers in terms of sustained player interest. 

 

 

 

Six months after its initial release, Cyberpunk's concurrent player numbers, as a percentage, were not far off of Starfield's. Since then, the game has seen several major patches and a massive DLC release (less than six months ago, I might add) so of course its numbers are going to see a bump.

 

I'm not disagreeing that Starfield is ass on toast, but you're shifting the goalpoasts here.

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13 hours ago, saturnotaku said:

 

Six months after its initial release, Cyberpunk's concurrent player numbers, as a percentage, were not far off of Starfield's. Since then, the game has seen several major patches and a massive DLC release (less than six months ago, I might add) so of course its numbers are going to see a bump.

 

I'm not disagreeing that Starfield is ass on toast, but you're shifting the goalpoasts here.


The percentages tell their own story, as do the absolute numbers. While the difference between say 1% and 5% of peak user base still being active doesn't look like much - the latter game would have retained 5x larger chunk of peak player base, in relative terms.

 

On the absolute side: 7k players just 6 months on or so looks pretty low for a game Todd Howard bragged sold over 3M copies, and where other games targeting the same demographic have 2-4x larger active user base years on.
 

Let us also keep the details around the type of the game in mind: virtually endless open world to explore, supposedly huge replayability etc. If this was a short campaign single-player only FPS for $35 then fair enough.

 

Angry Joe is rarely wrong I guess 🙂

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20 hours ago, saturnotaku said:

 

Six months after its initial release, Cyberpunk's concurrent player numbers, as a percentage, were not far off of Starfield's. Since then, the game has seen several major patches and a massive DLC release (less than six months ago, I might add) so of course its numbers are going to see a bump.

 

I'm not disagreeing that Starfield is ass on toast, but you're shifting the goalpoasts here.

 

Bro, you crack me up. 🙂

 

 

 

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its a repetitive game and once the story is done thats all she wrote. i can see why less people are playing a few months after release as they have beat the game. only so many people bought it. so its not suprising

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